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[JAVA][Eclipse] Tetris 俄羅斯方塊

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Mybattle.jpg


方向鍵 上下左右控制
空白鍵 直接到底
Shift 鍵, 與HOLD交換
圖檔的部分可能會失聯, 要的話請留下 Mail

http://140.120.222.65/test/Tetris2/myhtml.html




import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
import javax.swing.Timer;

public class Tetris extends JFrame {
    public final int WIDTH = 700, HEIGHT = 800;
    public Tetris() {
        this.setTitle("Tetris Test");
        this.setSize(WIDTH, HEIGHT);
        this.setLayout(null);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        TetrisPanel panel = new TetrisPanel();
        panel.setBounds(0, 0, 700, 700);
        add(panel);
        addKeyListener(panel);
    }
    public static void main(String[] args) {
        Tetris gui = new Tetris();
        gui.setVisible(true);
    }
}
class TetrisPanel extends JPanel implements KeyListener {
    public int[][] map = new int [10][20];
    private int blockType;
    private int turnState;
    private int x, y, hold, next, change;
    private int flag = 0;
    private Image b1, b2;
    private Image[] color = new Image[7];
    // [] S、Z、L、J、I、O、T [] Rotate [] 4*4
    private final int shapes[][][] = new int[][][] {
            // I
            { { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
                    { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 } },
            // s
            { { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } },
            // z
            { { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 } },
            // j
            { { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
                    { 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
            // o
            { { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
            // l
            { { 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
            // t
            { { 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }
    };
    public TetrisPanel() {
        this.setLayout(null);
        this.setBackground(Color.BLACK);
        b1 = Toolkit.getDefaultToolkit().getImage("background1.png");
        b2 = Toolkit.getDefaultToolkit().getImage("background2.png");
        color[0] = Toolkit.getDefaultToolkit().getImage("blue.png");
        color[1] = Toolkit.getDefaultToolkit().getImage("green.png");
        color[2] = Toolkit.getDefaultToolkit().getImage("red.png");
        color[3] = Toolkit.getDefaultToolkit().getImage("deepblue.png");
        color[4] = Toolkit.getDefaultToolkit().getImage("yellow.png");
        color[5] = Toolkit.getDefaultToolkit().getImage("orange.png");
        color[6] = Toolkit.getDefaultToolkit().getImage("pink.png");
        JLabel NEXT = new JLabel("NEXT");
        NEXT.setFont(new Font("", Font.BOLD, 50));
        NEXT.setBounds(500, 0, 200, 100);
        NEXT.setForeground(Color.white);
        add(NEXT);
        JLabel HOLD = new JLabel("HOLD");
        HOLD.setFont(new Font("", Font.BOLD, 50));
        HOLD.setBounds(0, 0, 200, 100);
        HOLD.setForeground(Color.white);
        add(HOLD);
        initMap();
        newBlock();
        hold = -1;
        next = (int)(Math.random()*7);
        Timer timer = new Timer(800, new TimerListener());
        timer.start();
    }
    public void newBlock() {
        flag = 0;
        blockType = next;
        change = 1;
        next = (int)(Math.random()*7);
        turnState = 0;
        x = 4; y = 0;
        if(gameOver(x, y) == 1) {
            initMap();
            //JOptionPane.showMessageDialog(null, "GAME OVER");
        }
        repaint();
    }
    public void setBlock(int x, int y, int type, int state) {
        flag = 1;
        for(int i = 0; i < 16; i++) {
            if(shapes[type][state][i] == 1) {
                map[x+i%4][y+i/4] = type+1;
            }
        }
    }
   
    public int gameOver(int x, int y) {
        if(blow(x, y, blockType, turnState) == 0)
            return 1;
        return 0;
    }
   
    public int blow(int x, int y, int type, int state) {
        for(int i = 0; i < 16; i++) {
            if(shapes[type][state][i] == 1) {
                if(x+i%4 >= 10 || y+i/4 >= 20 || x+i%4 < 0 || y+i/4 < 0)
                    return 0;
                if(map[x+i%4][y+i/4] != 0)
                    return 0;
            }
        }
        return 1;
    }
   
    public void rotate() {
        int tmpState = turnState;
        tmpState = (tmpState+1)%4;
        if(blow(x, y, blockType, tmpState) == 1) {
            turnState = tmpState;
        }
        repaint();
    }
   
    public int r_shift() {
        int canShift = 0;
        if(blow(x+1, y, blockType, turnState) == 1) {
            x++;
            canShift = 1;
        }
        repaint();
        return canShift;
    }
   
    public void l_shift() {
        if(blow(x - 1, y, blockType, turnState) == 1) {
            x--;
        }
        repaint();
    }
   
    public int down_shift() {
        int canDown = 0;
        if (blow(x, y + 1, blockType, turnState) == 1) {
            y++;
            canDown = 1;
        }
        repaint();
        if (blow(x, y + 1, blockType, turnState) == 0) {
            //Sleep(500);
            setBlock(x, y, blockType, turnState);
            newBlock();
            delLine();
            canDown = 0;
        }
        return canDown;
    }
   
    void delLine() {
        int idx = 19, access = 0;
        for(int i = 19; i >= 0; i--) {
            int cnt = 0;
            for(int j = 0; j < 10; j++) {
                if(map[j][i] != 0)
                    cnt++;
            }
            if(cnt == 10) {
                access = 1;
                for(int j = 0; j < 10; j++) {
                    map[j][i] = 0;
                }
            } else {
                for(int j = 0; j < 10; j++) {
                    map[j][idx] = map[j][i];
                }
                idx--;
            }
        }
        /*if(access == 1)
            Sleep(500);*/
    }
   
    void initMap() {
        for(int i = 0; i < 10; i++)
            for(int j = 0; j < 20; j++)
                map[i][j] = 0;
    }
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        for(int i = 0; i < 10; i++) {
            for(int j = 0; j < 20; j++) {
                if(map[i][j] == 0) {
                    if((i+j)%2 == 0)
                        g.drawImage(b1, i*30+3*(i+1)+150, j*30+3*(j+1), null);
                    else
                        g.drawImage(b2, i*30+3*(i+1)+150, j*30+3*(j+1), null);
                } else
                    g.drawImage(color[map[i][j]-1], i*30+3*(i+1)+150, j*30+3*(j+1), null);
            }
        }
        if(flag == 0) {
            for (int i = 0; i < 16; i++) {
                if (shapes[blockType][turnState][i] == 1) {
                    g.drawImage(color[blockType], (i%4+x)*33+3+150, (i/4+y)*33+3, null);
                }
            }
        }
        if(hold >= 0) {
            for (int i = 0; i < 16; i++) {
                if (shapes[hold][0][i] == 1) {
                    g.drawImage(color[hold], (i%4)*33+3, (i/4)*33+3+80, null);
                }
            }
        }
        for (int i = 0; i < 16; i++) {
            if (shapes[next][0][i] == 1) {
                g.drawImage(color[next], (i%4)*33+530, (i/4)*33+3+80, null);
            }
        }
    }
   
    public void keyReleased(KeyEvent e) {
    }

    public void keyTyped(KeyEvent e) {
    }
   
    public void keyPressed(KeyEvent e) {
        switch (e.getKeyCode()) {
        case KeyEvent.VK_DOWN:
            down_shift();
            break;
        case KeyEvent.VK_UP:
            rotate();
            break;
        case KeyEvent.VK_RIGHT:
            r_shift();
            break;
        case KeyEvent.VK_LEFT:
            l_shift();
            break;
        case KeyEvent.VK_SPACE:
            while(down_shift() == 1);
            break;
        case KeyEvent.VK_SHIFT:
            if(hold >= 0 && change == 1) {
                int tmp;
                tmp = hold;
                hold = blockType;
                blockType = tmp;
                x = 4;
                y = 0;
                change = 0;
            } else if(change == 1) {
                hold = blockType;
                newBlock();
               
            }
            break;
        }
    }
   
    void Sleep(int milliseconds) {
        try {
            Thread.sleep(milliseconds);
        } catch (InterruptedException e) {
            System.out.println("Unexcepted interrupt");
            System.exit(0);
        }
    }
    class TimerListener implements ActionListener {
        public void actionPerformed(ActionEvent e) {
            repaint();
            down_shift();
        }
    }
}

Applet 版本
為了放在網路上而做了些許的修改

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.io.InputStream;

import javax.swing.*;
public class TetrisNet extends JApplet{
    public void init() {
        Tetris p = new Tetris();
        this.getContentPane().add(p);
    }
}

class Tetris extends JPanel {
    public final int WIDTH = 700, HEIGHT = 800;
    public Tetris() {
        this.setSize(WIDTH, HEIGHT);
        this.setLayout(null);
        TetrisPanel panel = new TetrisPanel();
        panel.setBounds(0, 0, 700, 700);
        add(panel);
    }
}
class TetrisPanel extends JPanel implements KeyEventDispatcher {
    public int[][] map = new int [10][20];
    private int blockType;
    private int turnState;
    private int x, y, hold, next, change;
    private int flag = 0;
    private Image b1, b2;
    private Image[] color = new Image[7];
    // [] S、Z、L、J、I、O、T [] Rotate [] 4*4
    private final int shapes[][][] = new int[][][] {
            // I
            { { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
                    { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 } },
            // s
            { { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } },
            // z
            { { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 } },
            // j
            { { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
                    { 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
            // o
            { { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
            // l
            { { 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
            // t
            { { 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }
    };
    Image readImg(String fileName) {
        Image icon = null;
        try {
            InputStream in = this.getClass().getResourceAsStream(fileName);
            if(in == null) {
                System.err.println("Image not found");
            }
            byte[] buffer = new byte[in.available()];
            in.read(buffer);
            icon = Toolkit.getDefaultToolkit().createImage(buffer);
        } catch(java.io.IOException e) {
            System.err.println("Unable to read image");
        }
        return icon;
    }
    public TetrisPanel() {
        this.setLayout(null);
        this.setBackground(Color.BLACK);
        b1 = readImg("background1.png");
        b2 = readImg("background2.png");
        color[0] = readImg("blue.png");
        color[1] = readImg("green.png");
        color[2] = readImg("red.png");
        color[3] = readImg("deepblue.png");
        color[4] = readImg("yellow.png");
        color[5] = readImg("orange.png");
        color[6] = readImg("pink.png");
        JLabel NEXT = new JLabel("NEXT");
        NEXT.setFont(new Font("", Font.BOLD, 50));
        NEXT.setBounds(500, 0, 200, 100);
        NEXT.setForeground(Color.white);
        add(NEXT);
        JLabel HOLD = new JLabel("HOLD");
        HOLD.setFont(new Font("", Font.BOLD, 50));
        HOLD.setBounds(0, 0, 200, 100);
        HOLD.setForeground(Color.white);
        add(HOLD);
        initMap();
        newBlock();
        KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(this);
        hold = -1;
        next = (int)(Math.random()*7);
        Timer timer = new Timer(800, new TimerListener());
        timer.start();
    }
    public void newBlock() {
        flag = 0;
        blockType = next;
        change = 1;
        next = (int)(Math.random()*7);
        turnState = 0;
        x = 4; y = 0;
        if(gameOver(x, y) == 1) {
            initMap();
            //JOptionPane.showMessageDialog(null, "GAME OVER");
        }
        repaint();
    }
    public void setBlock(int x, int y, int type, int state) {
        flag = 1;
        for(int i = 0; i < 16; i++) {
            if(shapes[type][state][i] == 1) {
                map[x+i%4][y+i/4] = type+1;
            }
        }
    }
   
    public int gameOver(int x, int y) {
        if(blow(x, y, blockType, turnState) == 0)
            return 1;
        return 0;
    }
   
    public int blow(int x, int y, int type, int state) {
        for(int i = 0; i < 16; i++) {
            if(shapes[type][state][i] == 1) {
                if(x+i%4 >= 10 || y+i/4 >= 20 || x+i%4 < 0 || y+i/4 < 0)
                    return 0;
                if(map[x+i%4][y+i/4] != 0)
                    return 0;
            }
        }
        return 1;
    }
   
    public void rotate() {
        int tmpState = turnState;
        tmpState = (tmpState+1)%4;
        if(blow(x, y, blockType, tmpState) == 1) {
            turnState = tmpState;
        }
        repaint();
    }
   
    public int r_shift() {
        int canShift = 0;
        if(blow(x+1, y, blockType, turnState) == 1) {
            x++;
            canShift = 1;
        }
        repaint();
        return canShift;
    }
   
    public void l_shift() {
        if(blow(x - 1, y, blockType, turnState) == 1) {
            x--;
        }
        repaint();
    }
   
    public int down_shift() {
        int canDown = 0;
        if (blow(x, y + 1, blockType, turnState) == 1) {
            y++;
            canDown = 1;
        }
        repaint();
        if (blow(x, y + 1, blockType, turnState) == 0) {
            //Sleep(500);
            setBlock(x, y, blockType, turnState);
            newBlock();
            delLine();
            canDown = 0;
        }
        return canDown;
    }
   
    void delLine() {
        int idx = 19, access = 0;
        for(int i = 19; i >= 0; i--) {
            int cnt = 0;
            for(int j = 0; j < 10; j++) {
                if(map[j][i] != 0)
                    cnt++;
            }
            if(cnt == 10) {
                access = 1;
                for(int j = 0; j < 10; j++) {
                    map[j][i] = 0;
                }
            } else {
                for(int j = 0; j < 10; j++) {
                    map[j][idx] = map[j][i];
                }
                idx--;
            }
        }
        /*if(access == 1)
            Sleep(500);*/
    }
   
    void initMap() {
        for(int i = 0; i < 10; i++)
            for(int j = 0; j < 20; j++)
                map[i][j] = 0;
    }
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        for(int i = 0; i < 10; i++) {
            for(int j = 0; j < 20; j++) {
                if(map[i][j] == 0) {
                    if((i+j)%2 == 0)
                        g.drawImage(b1, i*30+3*(i+1)+150, j*30+3*(j+1), null);
                    else
                        g.drawImage(b2, i*30+3*(i+1)+150, j*30+3*(j+1), null);
                } else
                    g.drawImage(color[map[i][j]-1], i*30+3*(i+1)+150, j*30+3*(j+1), null);
            }
        }
        if(flag == 0) {
            for (int i = 0; i < 16; i++) {
                if (shapes[blockType][turnState][i] == 1) {
                    g.drawImage(color[blockType], (i%4+x)*33+3+150, (i/4+y)*33+3, null);
                }
            }
        }
        if(hold >= 0) {
            for (int i = 0; i < 16; i++) {
                if (shapes[hold][0][i] == 1) {
                    g.drawImage(color[hold], (i%4)*33+3, (i/4)*33+3+80, null);
                }
            }
        }
        for (int i = 0; i < 16; i++) {
            if (shapes[next][0][i] == 1) {
                g.drawImage(color[next], (i%4)*33+530, (i/4)*33+3+80, null);
            }
        }
    }
       
    public boolean dispatchKeyEvent(KeyEvent e) {
        if(e.getID() == KeyEvent.KEY_RELEASED)
            return true;
        switch (e.getKeyCode()) {
        case KeyEvent.VK_DOWN:
            down_shift();
            break;
        case KeyEvent.VK_UP:
            rotate();
            break;
        case KeyEvent.VK_RIGHT:
            r_shift();
            break;
        case KeyEvent.VK_LEFT:
            l_shift();
            break;
        case KeyEvent.VK_SPACE:
            while(down_shift() == 1);
            break;
        case KeyEvent.VK_SHIFT:
            if(hold >= 0 && change == 1) {
                int tmp;
                tmp = hold;
                hold = blockType;
                blockType = tmp;
                x = 4;
                y = 0;
                change = 0;
            } else if(change == 1) {
                hold = blockType;
                newBlock();
               
            }
            break;
        }
        return true;
    }
   
    void Sleep(int milliseconds) {
        try {
            Thread.sleep(milliseconds);
        } catch (InterruptedException e) {
            System.out.println("Unexcepted interrupt");
            System.exit(0);
        }
    }
    class TimerListener implements ActionListener {
        public void actionPerformed(ActionEvent e) {
            repaint();
            down_shift();
        }
    }
}

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ztonyz123
請問還有圖檔嗎
2013-05-26 16:03:09
版主回應
https://docs.google.com/file/d/0B7RwmWo93u-mWkp5VV9La2phRDA/edit?usp=sharing
2013-05-26 18:14:16
Wh1t3zz
不好意思我使用網頁版的程式
但是我用HTML執行的時候抓不到圖檔
不知道是怎麼了可以幫我解答看看嗎?
謝謝
2014-03-20 17:19:47
版主回應
網頁的讀圖檔方式會比較特別一點,比較好的解決方法是壓在 .jar 裡面,然後再放置 HTML 上,即使在 eclipse 上成功,放到目錄下開啟網頁,也有可能因為權限不符而無法讀取外部檔案。也就是圖檔放在 .class 相同目錄下進行壓制,而在 eclipse 編譯時,可以用在 src 目錄與 .java 檔放在一起,這邊會自動複製到 bin 目錄下與 class 檔相同位置。確認執行成功後,著手匯出 .jar 即可。
2014-03-26 12:32:27
(悄悄話)
2019-05-10 23:54:25
是 (若未登入"個人新聞台帳號"則看不到回覆唷!)
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